737 Flightsimulator

 
  • 3D-Printer

    Since we often need parts specially made for optimal use of the simulator, a 3D printer is indispensable for our work. The variety of parts to be produced is immense, so the scope in which we want to ...     read more
  • Instructor Station

    To adjust the simulator two touchscreens by the flight instructor be served. Our problem: Recently, our old touchscreens have given up the ghost. The indirect system setting a...     read more
  • Thrust lever console

    Full throttle! Without the thrust lever moves nothing. A small group is busy directing the thrust levers for the use of the autopilot. For this research hav...     read more
  • Deep insight

    You can find pictures of the simulator and individual projects that are currently underway. Let yourself be fascinated here and enjoy the insight.    
  • We introduce ourselves

    We, the simulator team warmly welcome you to our website. This allows you to get to know us a bit we face here briefly.
    The project, which is led by the scientific staff, Christian Siegmund, con...     read more
  • Server Tower

    Detailed rendering and simulation requires more than just one computer. Currently our simulator works with 5 computers that are currently placed on a homemade roll / work table. This is a quite uncomf...     read more
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Expansion of a Boeing B737NG Flightsimulator of the University of Bremen

In this research project, student volunteers will be introduced to the art of a highly complex flight simulator and not just watch, but make it on their own. The base of this forms a B737 cockpit construction which was left by the Airport Bremen GmbH to the Bremen University that is currently being extended to a B737NG coach with glass cockpit and visualization.
The B737NG flight simulator of the University of Bremen is ready in terms of cockpit equipment and 3D visualization. The originally held simple flight simulator will now be always faithful to the original and detailed rebuilt. Large and important modifications are, for example, the control units pedals (rudder command for yaw) control column (elevator operation for the pitching motion) and the control yoke (aileron actuator for the rolling motion), which were originally postponed by springs. The predetermined by the spring characteristics control forces in any way correspond to occur in real flight aerodynamic restoring forces. With such makeshift equipment, the simulator is therefore only suitable for research and applications. Over time, the simulator will be simulated more realistic.

Once upon a time...

"Can anyone Delphi here?" Was the question that brought everything rolling. Phillip Hommel posed this question to the ILST 11, 2006, as he had privately engaged in a flight simulator. Florian Andresen had been interested at this time already for programming and knowledgeable accordingly with Delphi and has offered Phillip his help. From there began a good friendship. At another meeting, the ideas/dreams/thoughts for a large and more professional simulator became more detailed. Full of enthusiasm, they told their idea Mr. Steckemetz (the head of the institute, IAT-Bremen) to catch his interest. He was right away in love with that project.

Here we go... Mr. Steckemetz could, organize the old shop simulator of Bremen Airport, which was originally designed for guests, which formed the foundation for the current simulator. With a huge effort, the simulator was transported to the ZIMT (one of the sites of HS-Bremen, in which the IAT-Bremen is located). After a few modifications and a new backbone, the simulator could be placed on the 3rd floor. For this he was completely dismantled, the old steel frame was replaced by an aluminum frame, and rebuilt in the same space as the electronics workshop. From the originally envisaged for just one year project quickly became a much bigger project. The first thought and the first plans were quickly discarded because they opted for professional preparation and development. "Poke better to have more work and time than afterwards to be dissatisfied!" Florian Andresen says to the initial decision, which does not regret the team today.
In the first year, was the founder of the project, motivate 14 other voluntary students to actively participate. To this day, we can inspire new students each semester, to tinker their spare time on the simulator. Today, the team of about 25 students, said a few former students of the HS Bremen, still take care of the project. The "old timers" are always ready to present contributors to extend the helping hand.
Many of the students have used the simulator in order to write their bachelor's or even master's thesis. Therefore, we are proud that so far more than 10 theses were written about projects of the simulator (more pending).

Behind the Scenes

The project was initiated by three students in 2006, which was shared by the three main areas of work. The main work areas shall be the hardware, so mechanics of the simulator (such as control wheel, pedals and switches), the software for processing the signals received and visualization of the flight and thirdly, the initial interface as an interface between the hardware and software (and signal receiving the switch of the simulator). A key decision for the abolition of the interface in 2009 was decided, because the capabilities of the interface had proved unworkable. So the whole simulator was converted to a multi-board, which significantly expanded the possibilities. One of the initiators, Phillip Hommel, who was responsible for the interface / multi-board has, then wrote his bachelor thesis about his work on the simulator and still continue to work until May 2011, on the project.

To date, Phillip could not leave the project completely. He is the current team is still willing to answer questions and is proud to see how far it has come from, among others, he initiated, project.

 
 
 

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